A live demonstration of a cyber threat intelligence feed and crime pressure gauge, illustrating how real-time CTI data can be visualised and applied in educational and operational contexts.
Demonstrates an agentic AI platform that automates the mapping and scoring of CVs and academic module descriptions against CyBOK Knowledge Areas, supporting curriculum self-assessment, individual benchmarking, and peer review.
Demonstrates a prompt-engineering approach to using large language models to generate layered instructional materials at introductory, intermediate, and advanced levels from a single content input.
A hands-on demonstration in which participants exploit vulnerabilities in a simulated banking environment through social engineering, input manipulation, and privilege escalation.
Demonstrates a practical toolkit for identifying and reducing unintended accessibility barriers in cyber security lab environments using the CPCSS review system, whilst maintaining technical rigour.
Demonstrates the ICE framework through Signal, a post-apocalyptic game in which participants build transferable data encoding fluency without explicit instruction, followed by a structured debrief revealing the pedagogical design.
Demonstrates an open-source cyber security game combining authentic CTF technical challenges with narrative-driven gameplay and reactive NPCs, where real exploitation skills drive story progression on the BreakEscape and SecGen platforms.
Demonstrates a live web-based generative AI tutor for network security that dynamically adjusts scaffolding support based on learner progress and interaction history, progressively fostering independent reasoning.
Demonstrates Cyber Odds, a Blackjack-inspired gamification model for cyber security decision-making and risk management under uncertainty, enabling collaborative team-based scenarios.